Armor Class
15
(studded leather)
Hit Points
22
(5d6 + 5)
Speed
30 ft.
STR
11
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
13
(+1)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
DEX +5, INT +3
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances
Poison
Senses
Passive Perception 13
Languages
Common, Gnomish Thieves' cant plus any two languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Evasion. If the Butcher is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Butcher instead takes no damage if it succeeds on the saving throw.
Actions
Wild flail. The butcher makes two attacks at -4 attack and +4 damage.
Butcher Blade. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d10+3 ) slashing damage.
Throwing Knives. Ranger Weapon Attack: +3 to hit, reach 20/80 ft., one target. Hit: 10 (2d10+3) piercing damage.
Description
Trained in the use of poison, butchers are remorseless killers who work for chefs.
Comments