Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 15 (studded leather)
Hit Points 22 (5d6 + 5)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +5, INT +3
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Common, Gnomish Thieves' cant plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Evasion. If the Butcher is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Butcher instead takes no damage if it succeeds on the saving throw.

Actions

Wild flail. The butcher makes two attacks at -4 attack and +4 damage.

Butcher Blade. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d10+3 ) slashing damage.

Throwing Knives. Ranger Weapon Attack: +3 to hit, reach 20/80 ft., one target. Hit: 10 (2d10+3) piercing damage.

Description

Trained in the use of poison, butchers are remorseless killers who work for chefs.

Habitat: Urban

Riordan07

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