AC
18
Heavy
Initiative
+5 (15)
HP
126
(6d6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +16 |
| DEX | 16 | +3 | +6 |
| CON | 18 | +4 | +13 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +9 |
| CHA | 16 | +3 | +3 |
Skills
Stealth +6
Resistances
Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities
Lightning; Stunned
Gear
Warhammer of the Storm, Hide Armor
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Common, Goblin
CR
8 (XP 3,900; PB +3)
Actions
Multiattack. The goblin makes two attacks, using Warhammer of the Storm.
Warhammer of the Storm
- Plus 1d6 lightning damage to attacks.
- You can throw this hammer using an attack action up to 80 feet. Use proficiency bonus to hit. You may use a bonus action to recall it to your hand during your turn.
- Action: Eye of the Storm. Surround yourself with swirling, cracking electricity which explodes outward in a blinding flash of light. Creatures within 15 feet of you must make a constitution saving throw of 12 or take 3d8 lightning damage and be Blinded. Creatures that succeed take half damage. Creatures with resistance to thunder gain advantage on saving throw.
- 1 charge - Taking the hammer outside in a storm replenishes this charge once per day
- This item cannot be used by anyone deemed unworthy.
Champion’s Fighting Spirit (Recharges after a Short or Long Rest)
As a bonus action, the Thunderlord gives itself advantage on all attack rolls until the end of its turn and gains 15 temporary hit points.
Action Surge (1/rest)
On its turn, the Thunderlord can take one additional action.
Bonus Actions
Reactions
Reactions
Hammer’s Reprisal. When a creature within 5 ft. hits the Thunderlord with a melee attack, it can use its reaction to strike back with Warhammer of the Storm (one attack).
Description
Large for a goblin with a heavy build. The Warhammer is very large for him and must be wielded with both hands. Electricity crackles around him
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