Medium Aberration (Human), Chaotic Evil
Armor Class 15 survival mantle
Hit Points 21 (3d6 + 12)
Speed 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws CON +6
Damage Vulnerabilities Psychic
Damage Resistances Acid
Condition Immunities Stunned, Unconscious
Gear survival mantle
Senses Darkvision 60 ft., Passive Perception 14
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Survival Mantle. This armor is equivalent to half-plate mail, and also provides advantage on saving throws against poisonous gases.  It also allows the wearer to breathe in any environment.

Actions

Flenshing Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Description

Ceremorphs are twisted humanoids in transition to mind flayers or similar failed experiments.  A mind flayer tadpole lives in its head, attached to its brain stem, slowly altering its body in a process called ceremophosis.  They appear as strange abberations with long claws.  They often can be found wearing a stange helmet that extends down to cover their chest for protection.  In 6 months from infection, they will complete the transition to mind flayer.

Monster Tags: aberration

Habitat: Underdark

Treasure:  Individual

paladins

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