Tiny Fey, Neutral
Armor Class 13 Natural Armor
Hit Points 3 (1d4)
Speed 10 ft., Fly 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
10 (+0)
INT
16 (+3)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan Elvish, Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Tiny Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Fairy Bow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become Fall Asleep for 1 minute. If its saving throw result is 5 or lower, the target is unable to move for an hour after it wakes up.

Mischievous Nature. While the Cheeky Fairy is nearby, strange things happen, shoe laces untie, belts fall off, or someone trips over a rock, the Cheeky Fairy has a mysterious aura that while within 50 feet of it, you have disadvantage on Dexterity checks.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Habitat: Forest

ZacharyLikesDnD

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