Tiny Undead, Typically Lawful Evil
Armor Class 13 Undead Aura
Hit Points 27 (6d4)
Speed 50 ft., Walk 10 ft.
STR
6 (-2)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws DEX +7, WIS +2
Skills Acrobatics +7, Perception +2
Damage Resistances Necrotic, Poison
Condition Immunities Poisoned
Senses Blindsight 10ft, Passive Perception 12
Languages Common Understands but cant speak., Telepathy Can comunicate with the player as long as they are both within 100ft of eachother.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Swift as the Reaper. Whilst this creature is flying it gains a bonus to its AC equal to half the players Proficiency Bonus (Rounded up) [+2].

Whisper of the Grave. If this creatures health is reduced to zero, roll a constitution saving throw, (the damage is the DC) if it succeeds then it instead falls to 1 health point. If the creature fails the save or is unable to use the ability then it can be revived by spending a minute and a first level spell slot to revive it.

Deaths Warding Gaze. This creature has advantage on checks that require sight or sound to locate or find something. On a success the creature can automatically find that object so long as it is on the same plane of existence and is within 100 miles.

Bargin of the Damned. Whilst this creature is within 60ft of the player, everytime the player uses a spell they can roll a Constitution Save (DC is 10 + level of the spell) on a success the player does not expend a spell slot. On a failure they take three times the level of the spell in phycic damage.

Actions

Stormtallons. Melee Weapon Attack: +7 (Dexterity + Players Proficiency Bonus) to hit, reach 5 ft., 1 target. Hit: 1d8 + 3 [Magical Slashing] damage and 1d8 + 5 [Lightning] damage. [1/Short rest] Target creature must then make a successful Constitution saving throw (Players Spell Save DC) or be stunned until the players next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Health equals players Wizard level × 4 + Constitution.

 

 

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/30/2025 12:40:59 PM
3
0
1.1
Coming Soon
8/10/2025 3:12:02 PM
2
1
1.2
Coming Soon
danielhanna1

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