| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 15 | +2 | +2 |
- Opens with Ash Cloud to blind and disorient.
- Uses Charred Vine Lash to pull in blinded enemies.
Stays in melee to burn enemies with Fiery Husk aura.
Retreats into shadowed, burnt groves where moonlight can heal it.
Innate Spellcasting
The Burntwood Dryad’s innate spellcasting ability is Charisma (spell save DC 12). It can cast the following spells without material components:
- At will: druidcraft
- 3/day each: entangle, flaming sphere
- 1/day: plant growth (in burnt or dead vegetation, it animates twisted black vines instead of healthy plants)
Actions
Multiattack. The Burntwood Dryad makes two Claw or Charred Vine Lash attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+3) slashing damage + 3 (1d6) fire damage.
Charred Vine Lash. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be pulled up to 10 ft. toward the Dryad.
Ash Cloud (Recharge 5–6). The Burntwood Dryad releases a choking cloud of ash in a 20 ft. radius. Creatures in the area must succeed on a DC 14 Constitution saving throw or be blinded and poisoned until the end of their next turn.
Innate Spellcasting
The Burntwood Dryad’s innate spellcasting ability is Charisma (spell save DC 12). It can cast the following spells without material components:
- At will: druidcraft
- 3/day each: entangle, flaming sphere
- 1/day: plant growth (in burnt or dead vegetation, it animates twisted black vines instead of healthy plants)
Actions
Multiattack. The Burntwood Dryad makes two Claw or Charred Vine Lash attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+3) slashing damage + 3 (1d6) fire damage.
Charred Vine Lash. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be pulled up to 10 ft. toward the Dryad.
Ash Cloud (Recharge 5–6). The Burntwood Dryad releases a choking cloud of ash in a 20 ft. radius. Creatures in the area must succeed on a DC 14 Constitution saving throw or be blinded and poisoned until the end of their next turn.
Description
- Appearance:
A humanoid figure of charred bark and blackened roots, its body cracked with glowing ember-like veins. Twisted branches crown its head, wreathed in faint smoke. Every movement sheds small flakes of ash, as though it’s forever burning from within. - Sound & Presence:
The air around it crackles faintly like smoldering logs. When it moves, there’s the creak of tortured wood, accompanied by the soft hiss of escaping heat. It leaves behind a trail of ash and scorched earth. - Smell:
Pervasive scent of burnt wood, sap, and faint floral decay. - Behavior:
The Burntwood Dryad hunts not out of hunger but vengeance. It targets those who harm forests, drawing them into dead groves where the moonlight filters weakly through skeletal branches. It plays with prey—entangling, blinding, and pulling them close before striking with claws wreathed in heat. - Combat Style:
Prefers to ambush in dense, burnt terrain. Uses choking ash clouds to disorient, then snares prey with charred vines before moving in for the kill. It fights fiercely when threatened but will retreat into moonlight-rich areas to heal. - Fey Nature:
Once a guardian of lush woodland, its spirit was warped by fire and sorrow. While corrupted, fragments of its old self still surface—pausing to caress burnt trees or swaying gently to wind that no longer carries leaves. - Encounter Signs:
- Sudden drop in temperature followed by acrid smoke smell.
- Blackened claw marks in tree trunks.
- A faint red glow between dead branches, mistaken for campfire embers.
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