| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 6 | −2 | +0 |
| CON | 6 | −2 | −2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
gets advantage to saving throws that are hearing and smell based.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
can shadow step (misty step) to a shadow withing range. 60 ft.can use at will in dim light or darkness.
opportunity attack.
Description
A large black wolf with red eyes and fur that looks like smoke. they are very difficult to fight but are intelligent enough to speak common. they are very territorial and will defend their cubs with their lives. can be tamed.
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