Large Swarm of Large beasts, Unaligned
AC 15 natural armor    Initiative +3 (13)
HP 28 (4d10 + 8)
Speed 50 ft.
Mod Save
STR 18 +4 +6
DEX 6 −2 +0
CON 6 −2 −2
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 10 +0 +0
Skills Perception +5, Stealth +4
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Frightened, Paralyzed
Senses Darkvision 60 ft.; Passive Perception 16
Languages speaks common through telepathy.
CR 3 (XP 700; PB +2)
Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

gets advantage to saving throws that are hearing and smell based.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Bonus Actions

can shadow step (misty step) to a shadow withing range. 60 ft.can use at will in dim light or darkness.

Reactions

opportunity attack.

 

Description

A large black wolf with red eyes and fur that looks like smoke. they are very difficult to fight but are intelligent enough to speak common. they are very territorial and will defend their cubs with their lives. can be tamed. 

Habitat: ForestHill

hubbashaw

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