Medium Humanoid, Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +8, CON +10
Skills Nature +2, Stealth +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks not made with Cold Iron Weapons
Gear Thorn whip, bramblebow
Senses Passive Perception 15
Languages Sylvan Fey, Sylvan, Plant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

At-Will Magic. The flowerfolk can cast entangle at will without expending material components.

Fey Resilience. The flowerfolk has advantage on saving throws against being charmed or frightened.

Photosynthesis. While in bright sunlight, the flowerfolk regains 2 hit points at the start of its turn if it has at least 1 hit point.

Actions

Vine Lash. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 2) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13).

Bramblebow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target.
Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Strength saving throw or be restrained by thorny vines. A restrained target can use its action to make a DC 13 Strength check, freeing itself on a success. The vines wither at the start of the flowerfolk’s next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Folk that look like flowers. Use your imagination, mofo.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: planthumanoid

Piitra

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