Fraternal Bond. Billy has Advantage on attack rolls and saving throws while within 10 ft of another of the Brothers Gruff.
Multiattack. Billy uses Solar Flare if available and makes two Sunburst attacks.
Sunburst. Ranged Weapon Attack: +8 to hit, range 80 / 320 ft., 1 target. Hit: 8 (1d6 + 5) piercing damage, plus 18 (4d8) fire damage split evenly amongst all creatures within 5 ft, including the primary target.
Solar Flare (recharge 6). Dexterity saving throw: DC 15, all creatures within 120 ft. Failure: 14 (4d6) fire damage and half movement until the end of next turn. Success: half damage.
Steady Aim. Billy’s movement speed is reduced to 0 and he gains Advantage on all ranged attacks until the start of his next turn.
Snapshot. Billy makes one Sunburst attack against a creature he can see after they are subject to the Blinded, Grappled or Prone condition.
Description
A powerful archer whose bow is deadly against isolated targets.
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