Armor Class 16 natural armor
Hit Points 120 (16d10 + 32)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws DEX +7, WIS +6
Skills Perception +6
Gear Sunburst
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Elvish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fraternal Bond. Billy has Advantage on attack rolls and saving throws while within 10 ft of another of the Brothers Gruff.

Actions

Multiattack. Billy uses Solar Flare if available and makes two Sunburst attacks.

Sunburst. Ranged Weapon Attack: +8 to hit, range 80 / 320 ft., 1 target. Hit: 8 (1d6 + 5) piercing damage, plus 18 (4d8) fire damage split evenly amongst all creatures within 5 ft, including the primary target.

Solar Flare (recharge 6). Dexterity saving throw: DC 15, all creatures within 120 ft. Failure: 14 (4d6) fire damage and half movement until the end of next turn. Success: half damage.

Bonus Actions

Steady Aim. Billy’s movement speed is reduced to 0 and he gains Advantage on all ranged attacks until the start of his next turn.

Reactions

Snapshot. Billy makes one Sunburst attack against a creature he can see after they are subject to the Blinded, Grappled or Prone condition.

Description

A powerful archer whose bow is deadly against isolated targets.

Jarly8

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