Medium Humanoid (Bullywug), Any Alignment
Armor Class 18 plate
Hit Points 178 (8d10 + 3)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws STR +9, DEX +7, CON +8, WIS +5
Skills Acrobatics +7, Athletics +9, Performance +8, Stealth +7
Damage Vulnerabilities Acid
Damage Resistances Poison
Gear greatsword, Shortbow, plate armor, and 40-90 gold points
Senses Passive Perception 15
Languages Bullywug, Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.

Bouncy. The warlord takes 0 fall damage. This doesn't make the stomping slams fall damage dice do nothing, it is just only used for that attack on this monster.

 

Actions

Multiattack. The warlord makes three Greatsword or Shortbow attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Leap. The Warlord can use a bonus action to jump 60 ft. Every creature of its choice within 10ft of where it lands must make a strength or constitution save (dc16) or take 2d6+5 bludgeoning, be pushed 10ft away, and fall prone. 
Each ally within 10ft of the landing spot heals 2d6+5 and gains 10 temp hp. 
if this leap kills a creature the warlord can use it again.

Reactions

Stomping slam. If the warlord is at least 15ft it the air it can choose to stomp down and rocket downwards. and deal 4d6+5+(# of fall damage dice) bludgeoning damage upon landing to every creature within 10ft of its landing spot. On top of being pushed an extra 10ft (20 total)

Tongue. instead of an opportunity attack the warlord can stick onto the target by making a unarmed strike roll. If it succeeds then the target takes 6 bludgeoning and the bullywug moves with the target as it is stuck on until the end of its next turn or it takes 30 damage from when it grabbed on. 

Legendary Actions

The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The warlord regains spent legendary actions at the start of its turn.

Commanding croak. The warlord targets one ally it can see within 30 feet of it. If the target can see or hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Weapon Attack. The warlord makes one Greatsword or Shortbow attack.

Launching stomping slam. (takes 3 actions) The bullywug jumps 100ft into the air then slams down with such force that the ground breaks within a 50ft cone of the bullywug. each creature standing in the area is pushed 50ft into the air. no save.

Description

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Habitat: Swamp

JzaDragon

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