| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +4 |
| WIS | 11 | +0 | +2 |
| CHA | 12 | +1 | +1 |
Crimson Guard Training. The apprentice has advantage on saving throws against being frightened and can add +2 to damage rolls with spells that deal fire damage.
Spellcasting. The apprentice is a 4th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). They have the following spells prepared:
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Cantrips (at will): fire bolt (1d10 fire), mage hand, minor illusion, ray of frost (1d8 cold)
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1st level (4 slots): mage armor, shield, magic missile, burning hands
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2nd level (3 slots): mirror image, scorching ray, hold perso
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Fire Bolt (Cantrip). Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.