Medium or Small Humanoid (Wizard), Neutral
AC 12    Initiative +2 (12)
HP 38 (7d8 + 7)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 15 +2 +4
WIS 11 +0 +2
CHA 12 +1 +1
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Traits

Crimson Guard Training. The apprentice has advantage on saving throws against being frightened and can add +2 to damage rolls with spells that deal fire damage.

Spellcasting. The apprentice is a 4th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). They have the following spells prepared:

  • Cantrips (at will): fire bolt (1d10 fire), mage hand, minor illusion, ray of frost (1d8 cold)

  • 1st level (4 slots): mage armor, shield, magic missile, burning hands

  • 2nd level (3 slots): mirror image, scorching ray, hold perso

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Fire Bolt (Cantrip). Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Habitat: Any

stealthweb