Small Ooze, Typically Neutral
Armor Class 6
Hit Points 30 (5d10 + 5)
Speed 15 ft.
STR
14 (+2)
DEX
3 (-4)
CON
20 (+5)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Vulnerabilities Cold, Fire, Radiant
Damage Resistances Force, Necrotic
Damage Immunities Acid, Lightning
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ooze Cube. The cube takes up its entire space (1cubic foot). Other creatures can enter the space, but a creature that does so is subjected to the cube's attempt to engulf it. 

 

 

The cube can hold only 3 Tiny creature  inside it at a time. watch out rats, bat, & small fairies. 

Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) acid damage.

 Smile Ball. Ranged Weapon Attack: +4 to hit, Range 5-30ft, one creature. Hit: 6 (1d6+3) acid damage.

Reactions

Magic Split. if the health of the Cubi Cube reaches 1 it Splits into 2 Cubi Cube's  the original Cubi's health is now 4 and the Cubi clone has 20hp. 

Habitat: Any

FaithfulandTrue

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