Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. The horror doesn’t require air, food, drink, or sleep.
Shuttered Soul
The construct’s eyes are not windows to its mind, but iron shutters to a prison of screaming spirits.
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The construct is immune to the charmed condition.
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In addition, attempts to impose Hypnotic Gaze or any gaze-based effect automatically fail unless the caster is within 5 feet and the construct chooses to focus on them (which it rarely does).
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When a creature within 5 feet attempts to use Hypnotic Gaze on the construct, the stored souls unleash a mental backlash. The caster must succeed on a Wisdom saving throw (DC = 8 + the construct’s proficiency bonus + its Wisdom modifier) or take 2d6 psychic damage and be unable to use Hypnotic Gaze on the same target for 24 hours.
Multiattack. The horror makes one Baton attack and two Rotating Saw attacks, or it makes two Gatling Barrage
Baton Smash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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Hit: +5 [roll]1d20+5[/roll] Damage: 1d10 + 3 bludgeoning plus 7 (2d6) force damage as the bound souls lash through the weapon. Special: If the target is concentrating on a spell, they must succeed on a DC 13 Constitution saving throw or lose concentration.
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Special: If the target is concentrating on a spell, they must succeed on a DC 13 Constitution saving throw or lose concentration.
Gatling Barrage: Ranged Attack: range 60/240 ft., up to three creatures within a 20-foot-radius area. Hit: [roll]1d20+4[/roll] Damage: 3d6 piercing damage per creature hit.
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When a creature within 5 feet attempts to use Hypnotic Gaze on the construct, the stored souls unleash a mental backlash. The caster must succeed on a Wisdom saving throw (DC = 8 + the construct’s proficiency bonus + its Wisdom modifier) or take 2d6 psychic damage and be unable to use Hypnotic Gaze on the same target for 24 hours.
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