Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.
Frostbite. The target must make a Constitution saving throw (DC10). On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Acid Splash. A target and one other creature within 5 ft. must succeed on a Dexterity saving throw (DC10) or take 1d6 acid damage.
Description
Undead Zombie Mages move erratically and violently. They retain some magical abilities allowing them to cast some basic spells even in their undead state.
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