Armor Class
12
Hit Points
22
(5d8)
Speed
0 ft., Fly 50 ft.
STR
1
(-5)
DEX
14
(+2)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Damage Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison, Radiant
Condition Immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands all languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Darkness Vulnerability. While not in bright light, the echo has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Holy Wrath. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) radiant damage. If the target is in bright light, they must succeed on a DC 10 Constitution saving throw or become blinded until the end of their next turn.