| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 24 | +7 | +12 |
| CON | 20 | +5 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 22 | +6 | +11 |
| CHA | 7 | −2 | −2 |
Abyssal Sight. The bonegouge's Darkness does not obscure its own Darkvision.
Assassinate. The bonegouge can deal an additional 10 (3d6) Slashing damage once every turn against a creature on which it has Advantage on the attack roll.
Magic Resistance. The bonegouge has advantage on saving throws against spells and other magical effects.
Multiattack. The bonegouge makes three Bone Spine attacks and uses Death Spear once.
Bone Spine. Melee or Ranged Attack Roll: +12, reach 5 ft or range 20/60 ft. Hit: 10 (1d6 + 7) Slashing damage, and the target's Speed is reduced by half until the end of its next turn.
Death Spear. Dexterity Saving Throw: DC 18, each creature in a 5-ft.-wide and 30-ft.-long Line. Hit: 27 (4d10 + 5) Necrotic damage, and the target is Blinded until the end of its next turn.
Aura of Darkness. The bonegouge casts Darkness centered on itself without spell components, using Constitution as the spellcasting ability (spell save DC 18).
Shadowy Step (Recharge 6). Trigger: The bonegouge is about to be hit with an attack. Response: The bonegouge teleports 30 feet to a space it can see, and its Darkness ends.
Description
Corrupted beings serving the Prince of Undeath, Orcus shaped the bonegouges from a guild of shadowy thieves. These demons are wholly devoted to whatever task they are bid to complete by their dark master, pursuing evil intent with discipline and loyalty uncharacteristic of most demons. However, bonegouges are also incredibly individualistic and do not like to work alongside others, preferring to assassinate on their own and take the glory.
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