Large Humanoid, Lawful Neutral
Armor Class 19
Hit Points 171 (18d10 + 72)
Speed 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
16 (+3)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws STR +11, CON +12, WIS +12
Skills Athletics +7, Intimidation +9, Perception +8
Damage Resistances Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Gear Plate armor+1 Longsword+2 Shield
Senses Passive Perception 14
Languages Can understand any language
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The Crucible knight is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC #, +# to hit with spell attacks). The Crucible knight has following Paladin spells prepared:
1st level (4 slots): [Cure wounds], [Detect evil and good], [Devine smite]
2nd level (3 slots): [Spiritual weapon], [Zone of truth], [Branding smite]
3rd level (2 slots): [Fly], [Dispel magic]

Actions

Multiattack.  Ordovis makes 2 attacks, he can exchange 1 attack for Stomp if it is available.

Longsword.
 Melee Weapon Attack: +14 to hit, reach 5 ft., single target. Hit: 12 (2d8 + 3) slashing damage or 14 (2d10 + 3) slashing damage if used with two hands.

Stomp (Recharge 5–6). creates difficult terrain 5ft wide 10ft long in front of Ordovis, any creature in that range must make a DC16 Dexterity saving throw

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

He doesn't speak, He follows any orders given by Father Ceric, He does not fear anything He doesn't even flinch, He wears a bronze colored plate armor that is imbued with holy magic the helmet has a flat top with three bladed horns on the sides and back and a black cape drapes from his shoulders, His shield has a large horn protruding from the center and His sword looks like a greatsword but He uses it like a longsword, no matter how hard you stare you cant see into His helmet but whenever He is imbued with holy magic there is a faint golden glow from the eye slits

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

shadowspy09

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