Medium or Small Beast
AC 10    Initiative +4 (14)
HP 15 (3d6)
Speed 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 8 −1 −1
WIS 8 −1 −1
CHA 12 +1 +1
Senses Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

Action Name.

Action Melee Attack. Claw: +2 to hit, reach 5 ft., # target. Hit:  (2d4 + 2) [damage type] damage.

Action Ranged Attack. water blast: +2 to hit, range 10/20 ft., 3 target. Hit: # (2d6 + 1) [damage type] damage.

Bonus Actions

Way Of The Water  Move 10 feat toward nearest enimie, if land on emimies space deal 1 point of damage to them, if in water can move up to 20 feat and deal 2d4

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The swift monsters are part of the elemental beast family and are fast and deadly. Many spend most of there life in captivity, loyally by there master's side, usually seen with water folk.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalUnderwater

RedTheFiredragon

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