Large Giant, Typically Chaotic Evil
AC 17 (natural armor)    Initiative +3 (13)
HP 126 (12d10 + 60)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 16 +3 +3
CON 20 +5 +5
Mod Save
INT 9 −1 −1
WIS 10 +0 +0
CHA 7 −2 −2
Skills Perception +3, Stealth +6
Senses Darkvision 60 ft.; Passive Perception 13
Languages Giant
CR 7 (XP 2,900; PB +3)
Traits

Brachiation. The blood-tree troll ignores difficult terrain that is composed of dense trees.

Forest Camouflage. The blood-tree troll can attempt to hide even when only lightly obscured by foliage. Additionally, it has advantage on Dexterity (Stealth) checks made to hide in forested terrain.

Keen Smell. The blood-tree troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The blood-tree troll regains 10 Hit Points at the start of each of its turns. If the blood-tree troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The blood-tree troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Actions

Multiattack. The troll makes one Bite attack and two Claw attacks.

Claw. Melee Attack Roll: reach 10 ft. +7 to hit. Hit: 15 (2d10+4) Slashing damage.

Bite. Melee Attack Roll: reach 5 ft. +7 to hit. Hit: 11 (2d6+4) Piercing damage.

Habitat: Forest

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