Godly Immortality. If Babobrod dies, it will come back to life in 1d4 days it's lair. The only way to kill it is with a wish or a creature with a higher CR than it.
Horrific Breath. any creature within 10 ft. of babobrod's face will have to make a DC26 constitution saving throw or take 100 poison damage, 50 if successful.
Legendary Resistance (3/day) If Babobrod fail a saving throw, it can choose to succeed instead.
Summon Followers. Babobrod summons 6d8 kuo-toa archpriest using portals.
Radiation Breath. Babodrod exhales radioactive goo in a 130 ft. line that is 10 ft. wide. Each creature in the line must make a DC26 DEX saving throw or take 79 Radiant damage on a failed save, or half as much on a successful one. The goo stays there for as long as Babobrod want it to, if a creature steps into the goo, they have to make the saving throw.
Claw. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 17
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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