Medium Undead, Neutral
AC 14 Natural Toughness    Initiative +2 (12)
HP 110 (15d8 + 60)
Speed 30 ft.
Mod Save
STR 16 +3 +6
DEX 14 +2 +2
CON 18 +4 +7
Mod Save
INT 12 +1 +1
WIS 16 +3 +6
CHA 18 +4 +7
Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Fire, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned
Senses Darkvision 60 ft.; Passive Perception 16
Languages Common plus one other language
CR 5 (XP 1,800; PB +3)
Traits

Undying Vengeance. If Javera is destroyed, she reforms at midnight the following day unless her original witchmark is destroyed and the truth of her death is made public.

Heated Body. A creature that touches Javera or hits her with a melee attack while within 5 feet takes 5 (1d10) fire damage.

Ashen Step. Javera can move through the space of another creature as if it were difficult terrain. The creature must succeed on a DC 14 Con saving throw or cough violently, becoming blinded until the start of its next turn.

Actions

Multiattack. Javera makes two attacks: one with Ashen Grasp and one with Scorching Gaze.

Ashen Grasp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage plus 7 (2d6) fire damage. The target must succeed on a DC 14 Strength saving throw or be grappled (escape DC 14).

Scorching Gaze. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (4d6) fire damage, and the target must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its next turn.

Ash Breath (Recharge 5–6). Javera exhales a cloud of burning ash in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a success. On a failed save, the creature is also blinded until the end of its next turn.

Bonus Actions

Blazing Step (Recharge 4–6). Javera teleports up to 30 feet to an unoccupied space she can see, leaving a burning imprint on the ground. Any creature within 5 feet of the space she left must make a DC 14 Dexterity saving throw or take 7 (2d6) fire damage.

Habitat: ForestSwampUrban

ScottPayling

Comments

Posts Quoted:
Reply
Clear All Quotes