| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +6 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +6 |
| CHA | 18 | +4 | +7 |
Undying Vengeance. If Javera is destroyed, she reforms at midnight the following day unless her original witchmark is destroyed and the truth of her death is made public.
Heated Body. A creature that touches Javera or hits her with a melee attack while within 5 feet takes 5 (1d10) fire damage.
Ashen Step. Javera can move through the space of another creature as if it were difficult terrain. The creature must succeed on a DC 14 Con saving throw or cough violently, becoming blinded until the start of its next turn.
Multiattack. Javera makes two attacks: one with Ashen Grasp and one with Scorching Gaze.
Ashen Grasp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage plus 7 (2d6) fire damage. The target must succeed on a DC 14 Strength saving throw or be grappled (escape DC 14).
Scorching Gaze. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (4d6) fire damage, and the target must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its next turn.
Ash Breath (Recharge 5–6). Javera exhales a cloud of burning ash in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a success. On a failed save, the creature is also blinded until the end of its next turn.
Blazing Step (Recharge 4–6). Javera teleports up to 30 feet to an unoccupied space she can see, leaving a burning imprint on the ground. Any creature within 5 feet of the space she left must make a DC 14 Dexterity saving throw or take 7 (2d6) fire damage.
Comments