Medium Humanoid (Human), Chaotic Good
Armor Class 23 Shield, Plate Armor
Hit Points 185 (19d8 + 76)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws DEX +9, WIS +9, CHA +10
Skills Athletics +10, History +8, Insight +15, Perception +9, Persuasion +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 19
Languages Common, Elvish, Sylvan
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Aura of Courage, Devotion and Protection: When Arthur is conscious, he and any allies within 10 feet of him gain a +4 bonus to their saving throws, and they cannot be Charmed or Frightened.

Divine Health: Arthur is immune to all disease.

Jack of all Trades: Arthur gains a +3 bonus to all ability checks that do not include his proficiency bonus.

King's Inspiration (3/short rest): Arthur can use a bonus action to inspire others. Arthur chooses one creature within 60 feet of him that can hear him. That creature gains a +4 (1d8) bonus to one ability check, Attack roll, damage roll, saving throw, or to its AC (as a reaction when an attack roll is made against the creature). This bonus must be used within 10 minutes of Arthur’s inspire action.

In addition, Arthur can spend 10 minutes inspiring his companions. When he does so, he can choose up to six creatures friendly to him and within 30 feet of him, to gain, once per rest, 23 temporary hit points.

Legendary Smite: When Arthur hits a creature with a melee weapon attack, he can expend on spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 3d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 6d8. The damage increases by 1d8 if the target is an undead or fiend.

Mage Slayer: Arthur can use a reaction to make a melee weapon attack against a creature within 5 feet of him that casts a spell. When he damages a creature that is concentrating on a spell, that creature has disadvantage on its concentration saving throw. In addition, he has advantage on saving throws against spells cast by a creature within 5 feet of him.

Magical Weapons: Arthur possesses the magic longsword Excalibur and the magic dagger Carnwenna.

Shield Master: Arthur can use his shield for more than defence. If he is holding a shield he gains the following benefits:

• When he takes the Attack action, he can use a bonus action to shove a creature within 5 feet of him.
• If he isn’t incapacitated, he can add his shields AC bonus to any Dexterity saving throw against a spell or harmful effect that targets him.
• If he is subject to an effect that allows him to make a Dexterity saving throw to take only half damage, he can use a reaction to take no damage if he succeeds on the saving throw.
Spellcasting: Arthur is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Arthur typically has the following spells prepared:
Cantrips (at will): mending, message, true strike
1st level (4 slots): detect magic, divine favor, heroism, protection
from evil and good, sanctuary
2nd level (3 slots): branding smite, calm emotions, lesser
restoration, zone of truth
3rd level (3 slots): beacon of hope, dispel magic, sending
4th level (3 slots): death ward, freedom of movement, guardian of
faith
Actions

Multiattack: Arthur makes two Excalibur attacks.

Excalibur: Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 19 (1d8 + 11) slashing damage. In addition, on a roll of 20 on the attack roll, the target takes and extra 14 (4d6) slashing damage.

Carnwennan: Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft., or ranged 20/40, one target. Hit: 7 (1d4 + 5) piercing damage.

Channel Divinity (1/rest): Arthur can perform one of the following actions:

Sacred Weapon: Arthur can take an action to use his channel divinity feature and gain a +4 bonus to attack rolls with one weapon he is holding. The bonus last for 1 minute.
Turn the Unholy: Arthur can use an action to use his channel divinity feature to turn any fiend or undead within 30 feet of him that fails A DC 18 Wisdom saving throw.
Lay on Hands: Arthur has a pool of healing power he can draw upon to heal up to 70 hit points of damage per day. As an action, he can touch a creature and draw form this pool and restore a number of hit points to the creature, up to the maximum amount remaining in the pool. Alternatively, he can cure the target of one disease or neutralize one poison by spending 5 hit points of restoring power from the pool.
Reactions

Maneuvers (3/short rest): Arthur can use one of the following maneuvers:

Parry: When Arthur is damaged by a melee attack it can use a maneuver to reduce the damage by 6 (1d6 + 3).
Riposte: When a creature misses Arthur with an attack, he can use a maneuver to make a melee weapon attack against the creature. If the attack hits, add 6 slashing damage to the attack.

Description

Arthur Pendragon is a legend amongst the kingdoms of the world, as a powerful and noble warrior and an even nobler king. United with his fellow Knights of the Round Table, Arthur is a force to be reckoned with to those who dare upset the balance and peace of the world.

Monster Tags: Human

Vyzaelyr

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