Aura of Courage, Devotion and Protection: When Arthur is conscious, he and any allies within 10 feet of him gain a +4 bonus to their saving throws, and they cannot be Charmed or Frightened.
Divine Health: Arthur is immune to all disease.
Jack of all Trades: Arthur gains a +3 bonus to all ability checks that do not include his proficiency bonus.
King's Inspiration (3/short rest): Arthur can use a bonus action to inspire others. Arthur chooses one creature within 60 feet of him that can hear him. That creature gains a +4 (1d8) bonus to one ability check, Attack roll, damage roll, saving throw, or to its AC (as a reaction when an attack roll is made against the creature). This bonus must be used within 10 minutes of Arthur’s inspire action.
In addition, Arthur can spend 10 minutes inspiring his companions. When he does so, he can choose up to six creatures friendly to him and within 30 feet of him, to gain, once per rest, 23 temporary hit points.
Legendary Smite: When Arthur hits a creature with a melee weapon attack, he can expend on spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 3d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 6d8. The damage increases by 1d8 if the target is an undead or fiend.
Mage Slayer: Arthur can use a reaction to make a melee weapon attack against a creature within 5 feet of him that casts a spell. When he damages a creature that is concentrating on a spell, that creature has disadvantage on its concentration saving throw. In addition, he has advantage on saving throws against spells cast by a creature within 5 feet of him.
Magical Weapons: Arthur possesses the magic longsword Excalibur and the magic dagger Carnwenna.
Shield Master: Arthur can use his shield for more than defence. If he is holding a shield he gains the following benefits:
Multiattack: Arthur makes two Excalibur attacks.
Excalibur: Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 19 (1d8 + 11) slashing damage. In addition, on a roll of 20 on the attack roll, the target takes and extra 14 (4d6) slashing damage.
Carnwennan: Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft., or ranged 20/40, one target. Hit: 7 (1d4 + 5) piercing damage.
Channel Divinity (1/rest): Arthur can perform one of the following actions:
Maneuvers (3/short rest): Arthur can use one of the following maneuvers:
Description
Arthur Pendragon is a legend amongst the kingdoms of the world, as a powerful and noble warrior and an even nobler king. United with his fellow Knights of the Round Table, Arthur is a force to be reckoned with to those who dare upset the balance and peace of the world.
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