Huge Undead, Any Non-Good Alignment
AC 17 Natural    Initiative +2 (12)
HP 119 (15d20)
Speed 40 ft., Walk 40 ft.
Mod Save
STR 19 +4 +4
DEX 13 +1 +1
CON 19 +4 +4
Mod Save
INT 4 −3 −3
WIS 7 −2 −2
CHA 2 −4 −4
Immunities Charmed, Exhaustion, Poisoned
Gear Club
Senses Passive Perception 10
Languages Understands common but can’t speak
CR 17 (XP 18,000; PB +6)
Actions

Slam 10 feet reach  3d8+9 bludgeoning damage 

Rock 25 feet reach 2d6+3 bludgeoning damage 

Multi attack, the giant makes 2 slam attacks 

Bonus Actions



Reactions

Flesh, if the zombie giant takes slashing damage  it releases a smell any creatures within 15 feet must make a con saving throw (dc 13) or take 1d8 poison damage 

Habitat: ForestGrasslandHillSwamp

Steinky

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