AC
17
Natural
Initiative
+2 (12)
HP
119
(15d20)
Speed
40 ft., Walk 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 7 | −2 | −2 |
| CHA | 2 | −4 | −4 |
Immunities
Charmed, Exhaustion, Poisoned
Gear
Club
Senses
Passive Perception 10
Languages
Understands common but can’t speak
CR
17 (XP 18,000; PB +6)
Actions
Slam 10 feet reach 3d8+9 bludgeoning damage
Rock 25 feet reach 2d6+3 bludgeoning damage
Multi attack, the giant makes 2 slam attacks
Bonus Actions
Reactions
Flesh, if the zombie giant takes slashing damage it releases a smell any creatures within 15 feet must make a con saving throw (dc 13) or take 1d8 poison damage
Comments