AC
13
Initiative
+3 (13)
HP
31
(7d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Skills
Deception +6, Perception +2, Stealth +5
Senses
Passive Perception 13
Languages
Common, Infernal
CR
1/2 (XP 100; PB +2)
Traits
Magic Resistance. The cultist acolyte has Advantage on saving throws against spells and other magical effects.
Actions
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. When hit, the target may not make an opportunity attack against the cultist acolyte until their next turn.
Vortex Vision. Wisdom Saving Throw: DC 12, one creature the cultist acolyte can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage as the target has a flash vision of the being worshiped by the cultist.
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Posted Aug 14, 2025Originally created as a low level acolyte of Griffin Saddlebag's "The Thousand Voices," hence the ability name. In reality, this is a re-skinned satyr, but there aren't many humanoids with light magic abilities under CR 1.