Medium Humanoid, Neutral Evil
AC 13    Initiative +3 (13)
HP 31 (7d8)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 11 +0 +0
Mod Save
INT 12 +1 +1
WIS 12 +1 +1
CHA 14 +2 +2
Skills Deception +6, Perception +2, Stealth +5
Senses Passive Perception 13
Languages Common, Infernal
CR 1/2 (XP 100; PB +2)
Traits

Magic Resistance. The cultist acolyte has Advantage on saving throws against spells and other magical effects.

Actions

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. When hit, the target may not make an opportunity attack against the cultist acolyte until their next turn.

Vortex Vision. Wisdom Saving Throw: DC 12, one creature the cultist acolyte can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage as the target has a flash vision of the being worshiped by the cultist.

Habitat: Urban

nufah

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