Medium Ooze, Neutral
AC 13 natural    Initiative +0 (10)
HP 65 (8d8)
Speed
Mod Save
STR 10 +0 +0
DEX 11 +0 +0
CON 10 +0 +0
Mod Save
INT 4 −3 −3
WIS 11 +0 +0
CHA 10 +0 +0
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages None
CR 2 (XP 450; PB +2)
Traits

Aromatic Mist (Recharge 5-6): Allies in a 10 foot radius gain advantage on saving throws to be frightened or charmed until the end of Alcremie's next turn. 

 

Actions

Multi attack: Alcremie does a slam and a pound.

Slam: Melee weapon attack: +3 on hit, reach 5th, one target. Hit 9(2d6+3) bludgeoning damage and the target's speed is reduced by 10 ft. until the start of Alcremie's next turn.

Pound: +3 to hit, reach 5 ft., 1 target. Hit: 9 (2d6+3) bludgeoning damage.

Decorate (2/day): 
Alcremie magically embroiders a target with candy decorations. One creature it can see within 30 ft. gains +2 on attack rolls and deals an extra 1d6 damage on weapon attacks for 1 minute

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Made this for my D&D adventure. Asked Microsoft Copilot to help fit it's level. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Advar_Sommers

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