Medium Humanoid, Lawful Evil
Armor Class 16 Breastplate
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Gear Katana
Senses Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Tactical Commander. Once per turn, when an allied creature within 30 ft. of Crey that can see or hear him hits a creature with a weapon attack, Crey can shout a command to grant that ally a bonus 1d4 damage.

Parry. Crey adds +2 to his AC against one melee attack that would hit him. To do so, Crey must see the attacker and be wielding a melee weapon.

Ronin’s Authority. While Crey has at least one allied creature within 15 ft., he has advantage on saving throws against being frightened or charmed.

Actions

Multiattack. Crey makes two melee attacks with his longsword.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage, or 9 (1d10+4) if used with two hands.

Command Ally (Recharge 5–6). Crey shouts a precise order to one creature he can see within 30 ft. If that creature can hear him, it may use its reaction to make one weapon attack or move up to its speed without provoking opportunity attacks.

Reactions

Counterstrike. When a creature misses Crey with a melee attack, he can make one melee attack against that creature.

Description

Crey is a lean, battle-hardened swordsman with a sharp jaw and colder eyes. His armor is polished but worn, showing both pride and long years of use. He is ruthless and calculating, preferring to seize control of small, undefended towns through fear and intimidation before ruling them with his ronin band as enforcers.

Fairyrain

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