Large Fiend, Chaotic Neutral
AC 18    Initiative +1 (11)
HP 156 (16d10 + 64)
Speed 40 ft.
Mod Save
STR 20 +5 +5
DEX 14 +2 +2
CON 18 +4 +4
Mod Save
INT 10 +0 +0
WIS 16 +3 +3
CHA 8 −1 −1
Skills Athletics +9, Perception +7
Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll
CR 9 (XP 5,000; PB +4)
Traits

Sun-Scorched Hunter. While in bright light, Bane has advantage on attack rolls and Wisdom (Perception) checks that rely on sight.

Relentless Predator (Recharges after a Short or Long Rest). When Bane is reduced to 0 hit points, he can make a DC 10 Constitution saving throw. On a success, he drops to 1 hit point instead.

Pack Instinct. Bane has advantage on attack rolls against a creature if at least one of Bane’s allies is within 5 feet of the creature and isn’t incapacitated.

Actions

Multiattack. Bane makes two Silvered Maulblade attacks.

Silvered Maulblade. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 17 (2d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Savage Pounce. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone target.
Hit: 22 (3d10 + 6) bludgeoning damage, and the target is grappled (escape DC 17). Until the grapple ends, Bane can’t pounce another target.

Bonus Actions

Desert Rush. Bane moves up to his speed toward a creature he can see without provoking opportunity attacks.

Howl of Dominance (Recharge 5–6). Each enemy of Bane within 30 feet that can hear him must succeed on a DC 15 Wisdom saving throw or be frightened until the end of Bane’s next turn.

Reactions

Backhand Slam. When a creature within 5 feet hits Bane with a melee attack, Bane makes a Silvered Maulblade attack against that creature.


Habitat: DesertForestGrasslandHill

Beptis

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