Large Construct, Chaotic Evil
AC 21 Natural Armor    Initiative +7 (17)
HP 319 (7d10 + 21)
Speed 400 ft., Climb 300 ft.
Mod Save
STR 20 +5 +5
DEX 29 +9 +9
CON 30 +10 +10
Mod Save
INT 1 −5 −5
WIS 26 +8 +8
CHA 1 −5 −5
Vulnerabilities Fire
Immunities Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft.; Passive Perception 19
Languages None
CR 24 (XP 62,000; PB +7)
Traits

Reanimate. If the ash menace drops to 0 hit points, it will come back at full hit points 2 rounds later if a remove curse spell is not cast on it.

Spines. If the menace is hit by a Melee Attack Roll, the attacker takes (8d12+10) Piercing Damage.

Actions

Multiattack. The menace makes four Stab attacks and an Ash Missile attack if possible.

Stab. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (4d8 + 5) Piercing damage.

Ash Missile. Ranged Attack Roll: (Recharge 18-20) Reach 250 ft. Each creature within the 50 ft. Radius must make a DC 29 Dexterity saving throw or take (8d10+10) Force Damage, (8d10+10) Piercing Damage, (8d10+10) Slashing Damage, (8d10+10) Bludgeoning Damage, and (8d10+10) Fire Damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2025 11:33:28 PM
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Coming Soon
DucksRAwesome

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