Large Swarm of Large aberrations, Lawful Evil
Armor Class 15
Hit Points 120 (20d12 + 25)
Speed
STR
17 (+3)
DEX
19 (+4)
CON
17 (+3)
INT
16 (+3)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws STR +7, DEX +8
Damage Vulnerabilities Fire, Poison
Damage Resistances Cold, Necrotic
Condition Immunities Blinded, Frightened
Gear Scale mail
Senses Passive Perception 16
Languages Draconian common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Angelic strikes attacks 3 times 5d8 radiant damage. Sword swing 4d4 slashing damage.

Action Ranged Attack. Solar blast 10d4 radiant damage. Magic dagger 5d6 pircing damage summons 3 magic daggers.

Bonus Actions

Bonus Action Name. Angelic rage behemoth goes into a frenzied state taking half damage from all attacks and +3 to melee attacks.

Reactions

Reaction Name. Harden skin rolls d12 to see how much damage is reduced.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Behemoth is a humanoid shark eagle elephant hybrid that is the child of a God.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Angel

alextheartifiser

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