Armor Class
15
(natural armor)
Hit Points
252
(18d20 + 63)
Speed
120 ft.
STR
28
(+9)
DEX
16
(+3)
CON
24
(+7)
INT
7
(-2)
WIS
14
(+2)
CHA
10
(+0)
Skills
Perception +4
Senses
Passive Perception 14
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Trampling Charge. If the elk moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the elk can make one hooves attack against it as a bonus action.
Actions
Ram. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) bludgeoning damage.
Hooves. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 9) bludgeoning damage.
Bellow. Each creature within 60 feet of the elk (which is not deafened) must succeed on a DC 16 Constitution saving throw or become stunned until the end of its next turn.
Comments