Pack Tactics. Bonz has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity. While in sunlight, Bonz has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Tactical Wit. Bonz has advantage on initiative rolls.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d8 + 4) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Command Ally (Recharge on Long Rest). Bonz targets one ally she can see within 30 feet of her. If the target can see or hear Bonz, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.
Description
Bonz of Crimson Peak, a young brass kobold who tries her best to be a leader, but sometimes gets overwhelmed and shuts down. She is a really good cart driver.
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