Small Dragon, Neutral
Armor Class 13 Leather Armor
Hit Points 12 (3d6 - 3)
Speed 30 ft.
STR
7 (-2)
DEX
16 (+3)
CON
9 (-1)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +5
Skills Sleight of Hand +3, Stealth +4
Gear Short Sword, Daggers (3), Leather Armor, Smoke Grenade (3)
Senses Darkvision 120 ft., Passive Perception 8
Languages Draconic, Undercommon
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Pack Tactics. Bilv has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, Bilv has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Smoke Grenade. As an action, a character can throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away.

One round after a smoke grenade lands, it emits a cloud of smoke that creates a heavily obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.

Bonus Actions

Shadow Stealth. While in dim light or darkness, Bilv can take the Hide action.

Description

Bilv the Fird, a crafty and clever black kobold who managed to escape his enslavement from the drow. Knows the under dark well and is super sneaky. Son of Bilv the Klev and grandson Bilv the Grape.

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

BrownBoognish

Comments

Posts Quoted:
Reply
Clear All Quotes