Large Construct (Elemental), Unaligned
AC 16    Initiative +3 (13)
HP 55 (5d10 + 5)
Speed 30 ft.
Mod Save
STR 20 +5 +5
DEX 8 −1 −1
CON 18 +4 +4
Mod Save
INT 3 −4 −4
WIS 8 −1 −1
CHA 3 −4 −4
Senses Darkvision 120 ft; Passive Perception 9
Languages Understands Common plus two other languages but can’t speak
CR 9 (XP 5,000; PB +4)
Traits

Immutable Form. The golem can’t shape-shift.

Immunity and Vulnability. The golem is Immune to Cold and Necrotic damage, but Vulnerable to Fire and Radiant damage.

Actions

Slam: Melee Attack Roll: reach 5 ft. Hit: 8d6 Bludgeoning damage + 2d6 Force damage.

Roaring Blizzard: The golem roars and sends a cold gust around itself in a 15 ft. cylinder, dealing 3d6 cold damage and pushing everyone 5 ft. back. Additionaly, it gatters water and cold from the surrounding to replanish 2d6 hit points.

Eye of Storm: The golem slams its fist down and roars. The foes in the area infront of the golem, in a 90 ft. cone, gets compelled to attack only the golem for 5 turn, if they fail a Wisdom Saving Throw.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticMountain

deathisinevitable6212

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