Gargantuan Dragon (Fiend), Lawful Evil
Armor Class 24 Natural Armor
Hit Points 533 (26d20 + 260)
Speed 120 ft., Climb 60 ft., Walk 60 ft.
STR
30 (+10)
DEX
14 (+2)
CON
28 (+9)
INT
18 (+4)
WIS
24 (+7)
CHA
30 (+10)
Saving Throws CON +24, CHA +25
Skills Perception +21, Persuasion +24
Damage Immunities Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Blindsight 60ft, Darkvision 120, Truesight 120ft, Passive Perception 26
Languages Common, Fiendish, Draconic
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Spellcasting. The Ancient Devil Dragon is a 18th level spellcaster. Its spellcasting ability is CHR (spell save DC 26, +18 to hit with spell attacks). The Ancient Devil Dragon has following Sorcerer spells prepared:
Cantrips (at will): Soul Fire Bolt, Prestidigitation, Mending, Control Soul Flames, Create Soul fire Bonfire, Minor Illusion

1st level (4 slots): Shield, Absorb Elements, Silent Image, Charm Person

2nd level (3 slots): Soul fire Scorching Ray, Mirror Image, Soul fire Aganazzar's Scorcher

3rd level (3 slots): Counterspell, Soul Fireball, Major Image

4th level (3 slots): Soul Fire Shield, Wall of Soul Fire, Greater Invisibility

5th level (3 slots): Summon Draconic Spirit, Soul fire Immolation, Dominate Person

6th level (1 slot): True Seeing

7th level (1 slot): Soul Fire Storm

8th level (1 slot): Soul fire Incendiary Cloud

9th level (1 slot): Soul fire Meteor Swarm

Metamagic: 18 sorcerer points

Quickened Spell - When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Twinned Spell - When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost is.

Subtle Spell - When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack per turn with a use of Spellcasting to cast any one of its spells.

Rend. Melee Attack Roll: +18, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 10 (3d6) Soul Fire damage. (Damage is treated as fire for resistance purposes, but if a creature's hit points are reduced to 0 from an attack dealing Soulfire damage the soul of the creature hit with the attack has its soul sucked out and absorbed by this creature and becomes a random Fiend CR Rating = to current level or CR Rating or Lower under the control of the creature. This effect is permanent and can only be undone by a wish spell.)

Soul Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 26, each creature in a 90-foot Cone. Failure: 91 (26d6) Soul Fire damage. Success: Half damage. (Damage is treated as fire for resistance purposes, but if a creature's hit points are reduced to 0 from an attack dealing Soulfire damage the soul of the creature hit with the attack has its soul sucked out and absorbed by this creature and becomes a random Fiend CR Rating = to current level or CR Rating or Lower under the control of the creature. This effect is permanent and can only be undone by a wish spell.)

Bonus Actions

Quickened Spell

Reactions

Shield, Absorb Elements, Counterspell

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, The dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

  • 2 Actions: Soul Fireball. The dragon uses Spellcasting to cast Soul Fireball (level 4 version). The dragon can't take this action again until the start of its next turn.

  • 1 Action: Soul Fire Rays. The dragon uses Spellcasting to cast Soul Fire Scorching Ray (level 3 version). The dragon can't take this action again until the start of its next turn.

  • 1 Action: Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Fiendish Hellscape In the middle of Volcanic mountains with a flowing Soul fire lava waterfall making pools of Soul fire run all around its lair.

Lair Actions

On initiative count 18 (losing initiative ties), the Ancient Devil Dragon takes a lair action to cause one of the following effects: the Ancient Devil Dragon can’t use the same effect two rounds in a row:

  • Summon Fiend (Use Summon Fiend Spell. The Lair can only have a max of 4 Fiends Summoned at one time and ignores the concentration requirement)
  • Soul Fire Eruption (A pool of Soul Fire Erupts in a 20ft Radius anywhere within the lair. All Creatures in the radius must succeed a DC 26 Dex saving throw taking 6d8 Soul Fire Damage on a Failed save and half damage on a Successful save. 

Regional Effects

The region containing an Ancient Devil Dragon legendary lair is filled with pools of Soul Fire, which creates one or more of the following effects:

  • All creatures hit points that hit 0 hit points will have their soul absorbed permanently. This can only be undone by a wish spell.
  • Creatures in the Lair must succeed a DC 26 CON save Every hour taking 3d8 Soul Fire Damage on a failed save or half as much on a successful save.

If the Ancient Devil Dragon dies, these effects fade over the course of 10d20 days.

Habitat: Planar (Nine Hells)

ChaplainsAssasin

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