Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Arcane Clap. Arcane AoE: Attack +10. 10 foot diameter. Golem slams it's hands together unleashing a spherical wave of arcane energy that disorients or disables undead thralls. Dealing 2d6+ 5 magic damage.
Becomes enraged at the sight of a Flesh Golem.
Description
Broken and articulately carved stone held to form by arcane energy. This energy can be seen cackling between it's joints, and at it's neck. When the Arcane golem is deactivated it becomes a statue of stone. Controlled only by an arcane Magister.
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