Armor Class
14
(natural armor)
Hit Points
185
(20d10 + 10)
Speed
50 ft., Burrow 6000 ft. Ammit dives into the shadows to avoid being hit(Roll higher or the same the other person rolled to hit ammit)
STR
17
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +4
Senses
Truesight Can see everything including a persons soul, Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. Ammit has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Enlarge. Ammit goes from size small to large. Speed doubles and you add 1d4 to every attack.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage(1d8+3) soul damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone
Devour Heart. If Ammit rolls a 19 or 20 on an attack roll then you have to roll a d20, if you don't roll a 16 or higher then Ammit eats your heart/soul and you die instanly.