Medium or Small Fey (Changeling, Merfolk), Any Non-Good Alignment
AC 12 scales    Initiative +2 (12)
HP 40 (2d6 + 5)
Speed 30 ft., when changed to have legs , Swim 60 ft., Fly 30 ft. when changed to have wings, Burrow 20 ft. when changed to burrow, Climb 20 ft.
Mod Save
STR 10 +0 +0
DEX 15 +2 +4
CON 16 +3 +3
Mod Save
INT 14 +2 +2
WIS 12 +1 +1
CHA 18 +4 +6
Skills Deception +3
Resistances Cold
Immunities Psychic; Charmed, Petrified, Poisoned, Unconscious
Senses Darkvision; Passive Perception 14
Languages Aquan, Common, Common Sign Language, Telepathy
CR 4 (XP 1,100; PB +2)
Traits

all spells have a dc of 12

Spellcasting. The [changeling siren] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 3, +4 to hit with spell attacks). The [changeling siren] has following [charisma] spells prepared:
Cantrips (at will): [charm person], [command] [alter self]  
1st level (2 slots): [disguise self]

2nd level (2 slots): [crown of madness], [enthrall] 

4th level (2 slots): [control water]

Actions

peer into mind. the siren upon seeing a humanoid creature will be able to see exactly what their "type" is and will be able to transform into it.  

lure. when a creature sees the siren as their desired type they must make a charisma saving throw of 13 or higher or have the charmed condition and will automatically listen to nonviolent commands issued by the siren. 

Action Melee Attack. claw strike: +3 to hit, reach 5 ft., 1 target. Hit:  2d6 + 2) [slashing] damage. 

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Shapechanger As an action, the siren can change their appearance and voice. They determine the specifics of the changes, including your coloration, hair length, and sex. They can also adjust your height and weight and can change size between Medium and Small. They can make yourself appear as a member of another race, though none of their game statistics change. They most often use this to change into what a creature's most sexually appealing type would be to lure them into their demise. 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

small or medium siren. in their natural form the sirens look like merfolk with long hair, humanoid torsos, and long fishlike tails typically the color of the water they inhabit. Unlike merfolk they have long black claws and sharp teeth. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: Underwater

Roxy55555

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