| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 12 | +1 | +1 |
Ember-Flesh. Any creature that hits the Cinder Spawn with a melee attack using a one-handed weapon or an unarmed strike takes 3 (1d6) fire damage. If a creature grapples the Cinder Spawn or starts its turn grappling it, the creature takes 5 (1d10) fire damage.
Spellcasting. The [Cinder Spawn] is a 3rd-level spellcaster. Its spellcasting ability is [Charisma 14] (spell save DC 12, +2to hit with spell attacks). The [Cinder Spawn] has following [Warlock] spells prepared:
Cantrips (at will): [Fire Bolt], [Produce Flame], [Green Flame Blade]
1st level (2 slots): [Burning Hands], [Hellish Rebuke] 2nd level (1 slot): [Scorching Ray]
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) [slashing damage] plus 3 (1d6) [fire damage] if the weapon is ignited.
Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) [bludgeoning damage]. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be pushed 5 feet away.
The Cinder Spawn channels infernal heat into its weapon. Until the start of its next turn, its melee weapon attacks deal an extra 3 (1D6) [fire damage]
The Cinder Spawn exhales a burst of glowing embers in a 10 foot cone, each creature in that area must succeed on a DC 11 Dexterity Saving Throw taking 5 (1D8) [fire damage] on a failed save, or half as much on a successful one.
Description
Forged from the ashes of mortal souls condemned to the Nine Hells, Cinder Spawn are living husks of smoldering flesh and burning hatred. Their bodies are cracked and charred like coal, with ember-glow seeping through their skin like molten veins beneath ash. They resemble horned, humanoid silhouettes—similar to tieflings in outline, but stripped of their mortal heritage and remade into tools of torment.
Driven by the pain of their damnation, Cinder Spawn prowl the fields of Hell and the mortal realm alike, serving devils and dark warlocks as expendable foot soldiers. Their touch sears with infernal heat, and when wounded their cracked bodies flare with sparks and embers. Some breathe out clouds of burning ash, while others channel the hellfire within into crude spellcraft.
Though individually weak compared to the greater fiends, Cinder Spawn are never to be underestimated. Their ember-flesh punishes those who strike them in close combat, and their ember-breath can engulf a crowd in choking sparks. Alone they are dangerous, but in groups they become a wall of searing flame and hateful resilience.
Lair and Lair Actions
Comments