Medium Monstrosity, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft., Swim 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws DEX +5, CON +4
Skills Perception +4, Stealth +5
Damage Immunities Acid
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The Blackspawn Raider can breathe air and water.

Actions

Multiattack. The Blackspawn Raider makes 2 Scimitar attacks.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.

Javelin. Ranged Weapon Attack: +6 to hit, range 30/120ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Acid Breath (Recharge 5–6). The raider exhales acid in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

Description

Blackspawn Raiders are vicious hunters. Descended from Tiamat, they revel in carrying out her will.

Raiders favour ambush tactics, operating in hunting packs of two to four, they set up in a good location to await their prey. To lure an intelligent foe, one of the group will throw their javelin then flee, hoping to provoke a chase and isolate part of a group.

They usually start battles by attacking a foe who can easily be surrounded, but once battle is joined, their competitive nature interferes. Bloodthirsty and aggressive, each Raider favours personal glory, hoping for the biggest and best kill.

 

Paelan

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