Amphibious. The Blackspawn Raider can breathe air and water.
Multiattack. The Blackspawn Raider makes 2 Scimitar attacks.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.
Javelin. Ranged Weapon Attack: +6 to hit, range 30/120ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Acid Breath (Recharge 5–6). The raider exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Description
Blackspawn Raiders are vicious hunters. Descended from Tiamat, they revel in carrying out her will.
Raiders favour ambush tactics, operating in hunting packs of two to four, they set up in a good location to await their prey. To lure an intelligent foe, one of the group will throw their javelin then flee, hoping to provoke a chase and isolate part of a group.
They usually start battles by attacking a foe who can easily be surrounded, but once battle is joined, their competitive nature interferes. Bloodthirsty and aggressive, each Raider favours personal glory, hoping for the biggest and best kill.
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