Large Beast, Chaotic Good
AC 19 Natural armor    Initiative +6 (16)
HP 165 (10d12 + 100)
Speed 40 ft.
Mod Save
STR 22 +6 +10
DEX 16 +3 +3
CON 19 +4 +4
Mod Save
INT 9 −1 −1
WIS 9 −1 −1
CHA 9 −1 −1
Skills Intimidation +19
Resistances Bludgeoning, Piercing, Slashing
Immunities Charmed, Frightened
Senses Blindsight 10ft, Only when Beaky is bloodied; Passive Perception 13
Languages Understands common, but cannot speak it. Only speaks Duck language.
CR 9 (XP 5,000; PB +4)
Traits

IM LOOSING FEATHERS! When Beaky is bloodied he gains a permanent +2 to his AC, and advantage on all attacks. Once he is at/below 10% health Beaky Surges with rage and cannot discern friend from foe. Additionally each successful melee hit heals Beaky for 3d10. 

Where my Fowl at? Beaky can sense and speak to any creature classified as a bird or waterfowl within a 100ft radius. 

 

 

 

Actions

 Absorb Ducklings. Beaky can absorb any and all summoned geese within a 10ft radius and turn those absorbed into a large 15ft explosion. Each absorbed goose increases the number of damage die of the explosion and the radius of the explosion by 5ft to a maximum of 10d6, and 25ft. Each creature within the radius must succeed a DC 14 DEX saving throw or take 14 (4d6) fire damage. 

Multi-Attack. Beaky can make 2 punch attacks, or 1 Bill Flip

Punch! Melee Weapon Attack: +7 to hit, reach 10ft., 1 target. Hit: 17 (2d10+6) bludgeoning damage

Bill Flip! Melee Weapon Attack: +7 to hit, reach 5ft., 2 targets. Hit:  20 (4d6+6) piercing damage. When a creature is hit by this attack they become prone. 

Waterfowl Rage. Beaky Rushes in a 30ft by 10ft Straight line. Each creature caught in this line must make a DC 14 STR save or be knocked prone and take: 26 (5d6+9) bludgeoning damage. If a creature succeeds they take half damage and are instead pushed 5ft away from the center of the line. 

SUFFER DUCK WRATH! Beaky summons 1d4+2 ducklings that aid him in his rage (these creatures are considered constructs). These Featherweights are real bird brains but work well in groups. Each Summon within a 5ft radius of Beaky lowers others creatures attacks by -1 if they target beaky or the summons. This increases with the amount of ducks that are around Beaky, Increasing to a max of -5. Each Gooseling has the following stats: STR: 12 DEX: 10 CHA: 5 WIS: 12 CON: 10 INT: 5.  20 hp, 20ft/10ft flying, 13AC, Peck attack: +2 to hit, 2d6+2 piercing damage on hit. Explode: When one of these testy Termond's gets to below 5 hp, they must make a DC 10 WIS Save or are forced to explode, dealing 3d6 fire damage in a 10ft radius with a DC 11 DEX save. 

Bonus Actions

Duck Attack! Beaky grabs one of his summoned swans within 10ft, He throws the Waterfowl at one target, (+7 To hit) When the Goose lands it explodes in a 10ft radius dealing 3d6 fire damage. If a target(s) is within the radius they must make a DC 11 DEX save to halve the damage. 

 

Reactions

DON'T TOUCH ME! When a target makes an attack within 5ft of Beaky he can use his reaction to make 1 punch attack. 

Description

Beaky is a large and angry waterfowl, Someone call the mouse because Donald got into Pete's stash of steroids. Beaky is an incomprehensible ball of feathers and rippling muscles or at least that's all you see when he fly's up to you and hits you in the face.  

Previous Versions

Name Date Modified Views Adds Version Actions
10/17/2024 6:29:16 AM
9
1
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Coming Soon
10/21/2024 3:26:09 AM
12
3
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Coming Soon
8/18/2025 6:47:51 PM
29
1
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Coming Soon

Habitat: ForestUrban

Bodingus

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