AC
8
Initiative
−2 (8)
HP
18
(2d8 + 6)
Speed
15 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 6 | −2 | −2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
Understands Common plus one other language but can’t speak
CR
1/4 (XP 50; PB +2)
Traits
Relentless chase. Once the zombie see's a survivor it will forever head in that direction
Dumb. very easy to trick
Actions
Claw. Melee attack +2 to hit 1d6+2 slashing damage
Bite. Melee attack +2 to hit 1d6+2 necrotic damage and must make a DC con save of 5 or be infected.
pull down. if there are 3 other zombies surrounding the survivors the survivor must make a DC strength saving throw of 13 or be dragged down to the ground for the horde to feed. receiving 1d12+6 necrotic damage and make a constitution saving throw of 10 or be infected. on your next turn you may make the same saving throw on a failed save you receive 2d12+8 necrotic damage and must make a constitution saving throw of 15 or be infected.
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