Medium Undead, Neutral Evil
AC 8    Initiative −2 (8)
HP 18 (2d8 + 6)
Speed 15 ft.
Mod Save
STR 13 +1 +1
DEX 6 −2 −2
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Relentless chase. Once the zombie see's a survivor it will forever head in that direction

Dumb. very easy to trick

Actions

Claw. Melee attack +2 to hit 1d6+2 slashing damage

Bite. Melee attack +2 to hit 1d6+2 necrotic damage and must make a DC con save of 5 or be infected.

pull down. if there are 3 other zombies surrounding the survivors the survivor must make a DC strength saving throw of 13 or be dragged down to the ground for the horde to feed. receiving 1d12+6 necrotic damage and make a constitution saving throw of 10 or be infected. on your next turn you may make the same saving throw on a failed save you receive 2d12+8 necrotic damage and must make a constitution saving throw of 15 or be infected.

Habitat: Planar (Shadowfell)UnderdarkUrban

ArcticYeeHaw

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