Medium Elemental, Chaotic Good
Armor Class 16 (natural armor)
Hit Points 83 (14d8 + 17)
Speed 60 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Skills Perception +12
Damage Immunities Lightning, Thunder
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands giant and common but can't speak it
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  21 (3d8 + 8) piercing damage plus 14 (4d6) Lightning damage.

Lightning Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 32 (9d6) lightning damage on a failed save, or half as much damage on a successful one.

Description

Tamed elemental beasts that take the form of powerful dogs, these hounds serve one who controls lightning that uses them as guard animals and companions.

Habitat: CoastalMountain

KyraNefeli

Comments

Posts Quoted:
Reply
Clear All Quotes