Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) piercing damage plus 14 (4d6) Lightning damage.
Lightning Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 32 (9d6) lightning damage on a failed save, or half as much damage on a successful one.
Description
Tamed elemental beasts that take the form of powerful dogs, these hounds serve one who controls lightning that uses them as guard animals and companions.
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