Medium Fey, Lawful Good
AC 16 (Natural Armor)    Initiative +2 (12)
HP 85 (10d10 + 30)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 19 +4 +7
WIS 20 +5 +8
CHA 17 +3 +6
Skills Arcana +8, Nature +8, Perception +9
Senses Darkvision 60; Passive Perception 19
Languages Common, Elvish, Sylvan
CR 7 (XP 2,900; PB +3)
Traits

Magic Resistance. The Dryad has advantage on saving throws against spells and other magical effects.

Transmutable Form. The Dryad can change its basic form at will, sprout flowers from his body and form basic shapes out of vines.

Innate Spellcasting. The dryad's innate spellcasting ability is Wisdom (spell save DC 16). The dryad can innately cast the following spells, requiring no material components:

At will: druidcraft
2/day each:  dispel magic,  entangle,  plant growth, spike growth
1/day each: moonbeam, grasping vine, wall of thorns

Actions

Multiattack. The dryad makes two attacks, using its vine staff, its longbow, or both.

Vine Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or become restrained by twisting vines for 1 minute. A target restrained in this way can use an action to make a DC 16 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on itself on a success.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Healing Plant (3/day). The Dryad touches a creature within 5ft. of itself, the target restores 4d6 Hitpoints and is cured of any disease or poisoned condition.

Summon Mount (1/day). The dryad magically summons a mount, which appears in an unoccupied space within 60 feet of the dryad. The mount remains for 8 hours, until it or the dryad dies, or until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes: it is a plant instead of a beast, it has an Intelligence of 6, and it understands Sylvan but can't speak. While within 1 mile of the mount, the dryad can communicate with it telepathically.

Suppress Magic (1/day). The dryad targets one magic item it can see within 120 feet of it. If the magic item isn't an artifact, its magical properties are suppressed for 10 minutes, until the dryad is incapacitated or dies, or until the dryad uses a bonus action to end the effect.

Bonus Actions

Speak with Beasts and Plants (3/day). The dryad can communicate with beasts and plants as if they and the dryad shared a language.

GonkGIF

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