Large Beast, Lawful Good
Armor Class 16 (natural armor)
Hit Points 52 (8d10 + 12)
Speed 60 ft., Climb 40 ft.
STR
20 (+5)
DEX
20 (+5)
CON
18 (+4)
INT
20 (+5)
WIS
20 (+5)
CHA
7 (-2)
Saving Throws DEX +7, CON +6, INT +7, WIS +7
Skills Perception +8
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 20
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Mind. The Hunleff has advantage on all saving throws made to resist magical effects.

Actions

Multiattack. The Hunleff makes three attacks. The same attack may be used more than once.

 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d8 + 3 piercing damage.

Crystal Shard. Ranged Weapon Attack: +5 to hit, reach 100 ft., one target. Hit: 2d6 + 3 piercing damage.

Sphere of Force. Spell: +5 to hit, reach 50 ft., one target. Hit: 2d6 + 3 force damage, and each Medium or smaller creature affected by the spell is pushed 5 feet in any direction. 

Reactions

Blink. (Recharge 4-6) After attacking with Bite, Crystal Shard, or Sphere of Force the Hunllef, along with any equipment it is wearing or carrying, may teleport up to 40 feet to an unoccupied space it can see.

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2024 10:58:22 PM
13
1
CR1
Coming Soon
8/9/2024 4:34:38 PM
13
1
--
Coming Soon
6/23/2025 8:52:58 PM
25
1
--
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8/18/2025 10:30:39 PM
37
1
--
Coming Soon
alexbowen1118

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