| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Scream of Death. Each creature of the boss’s choice within 20 ft. must make a DC 13 Constitution saving throw. On a failed save, a creature takes 9 (1d8 + 5) Psychic damage and is Frightened until the end of its next turn. On a successful save, the creature takes half damage and isn’t frightened.
Rending Claw Barrage. Melee Weapon Attack: +5, reach 10 ft., all creatures of the boss’s choice within range.
Hit: 9 (1d8 + 5) Slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be Frightened until the end of its next turn. On a successful save, the creature takes half damage and isn’t frightened.
Death Throes. When the boss is reduced to 0 hit points, it unleashes a final scream of death. Each creature of the boss’s choice within 20 feet must make a DC 13 Constitution saving throw. On a failed save, a creature takes 9 (1d8 + 5) psychic damage and is frightened until the end of its next turn. On a successful save, a creature takes half damage and isn’t frightened.
Alpha Claw (Legendary Action). Melee Weapon Attack: +5, reach 10 ft., all creatures of the boss’s choice within range.
Hit: 11 (1d12 + 5) Slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be Frightened until the end of its next turn. On a successful save, the creature takes half damage and isn’t frightened.
Lair and Lair Actions
Lair of the Corrupted Alpha
Deep within the Great Juya Forest lies a shadowed den of twisted power. Ancient trees crowd close, their branches forming a canopy that blocks out the sun, leaving the ground in eerie twilight. At the heart of this grove yawns a massive cave, its walls scarred with claw marks and the stench of blood and decay thick in the air. This is the lair of the Corrupted Alpha Wolf, where the beast slumbers, gathering strength, and where few adventurers dare to tread.
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