Medium Humanoid (Warforged), Any Alignment
Armor Class 16 (natural armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +3, Perception +4, Survival +4
Damage Resistances Poison
Senses Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Musket. Ranged Weapon Attack: +5 to hit, range 120/480 ft., one target. Hit: 10 (1d12 + 3) piercing damage. Explosive. Upon a hit, everything within 5 ft of the target must make a DC 13 Dexterity saving throw or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., on target. Hit: 5 (1d6 + 1) slashing damage.

Description

Warforged soldiers are humanoids formed from wood and steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world.

Most warforged soldiers still serve their former masters, often guarding dragonmarked houses or merchant caravans. Many warforged find it difficult to separate themselves from the soldiers they were made to be, seeking work as bouncers, bailiffs, and bodyguards. Others put their tireless strength to work as laborers, committed to the reconstruction of the towns and cities they defended or destroyed in the war.

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2019 3:20:39 AM
2
3
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Coming Soon

Monster Tags: constructhumanoid

DELTA4096

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