AC
14
Initiative
+2 (12)
HP
37
(5d8 + 15)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Vulnerabilities
Cold
Immunities
Fire, Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Understands Common plus one other language but can’t speak
CR
1 (XP 200; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Fire Aura. At the end of each of the zombie’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the zombie takes 3 (1d6) Fire damage.
Actions
Fire Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage and 3 (1d6) Fire damage.
Firebolt. Ranged Attack Roll: +6, reach 80/320 ft. Hit: 11 (2d10) Fire damage.
Comments