Medium Undead, Neutral Evil
AC 14    Initiative +2 (12)
HP 37 (5d8 + 15)
Speed 20 ft.
Mod Save
STR 5 −3 −3
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Vulnerabilities Cold
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 14
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead. 

Fire Aura. At the end of each of the zombie’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the zombie takes 3 (1d6) Fire damage.

Actions

Fire Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage and 3 (1d6) Fire damage. 

Firebolt. Ranged Attack Roll: +6, reach 80/320 ft. Hit: 11 (2d10) Fire damage.  

Habitat: Planar (Shadowfell)UnderdarkUrban

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