| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 17 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 12 | +1 | +1 |
| CHA | 11 | +0 | +0 |
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Invisibility. The sphinx casts Invisibility on itself, requiring no spell components and using Intelligence as the spellcasting ability.
Shape-Shift. The sphinx shape-shifts to resemble a cat (40 ft., Climb 40 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Moment of Insight (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Comments