Large Undead, Neutral Evil
Armor Class 13 Natural armor
Hit Points 63 (8d10 + 9)
Speed 30 ft., Fly 10 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Ora. On the creatures turn it can spend an action to tap into the properties of the stone to heal itself (1 charge = 2d6 + 5, 10 charges). While the Twisted Ora is embedded into the creature's chest it does not require re-castings of the Animate Dead spell to maintain control over this creature. It is tied to the master who embedded the Ora into their chest. The Ora also allows for telepathic communication with the master up to a range of 100 ft. 

Actions

2 Attacks Per Action (1 Slam, 1 Claw attack)

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 3) bludgeoning damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 3) slashing damage. 

Description

The Amalgam is a horrifying mashup of decayed bodies a Necromancer has produced to create a stronger thrall to serve their will. 

Monster Tags: undeadconstructhumanoidmonstrosity

Habitat: Urban

LarvaliCR

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