Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Healing Brew. Ranged Weapon Attack: +7 to hit range 30/120 ft., one target. Hit: 3 (1d4+1) Healing
Berserk Brew. Ranged Weapon Attack: +7 to hit range 30/120 ft., one target. Hit: Target gets to add (1d4) to its Damage Roll
Blinding Brew. Ranged Weapon Attack: +7 to hit range 30/120 ft., one target. Hit: Target makes a DC 14 Acrobatics Check on a failed to save the target is Blind for one round
Cold Brew. Ranged Weapon Attack: +7 to hit range 30/120 ft., one target. Hit: Target makes a DC 14 Acrobatics Check on a failed to save the target takes 4 (1d4+2) Cold Damage
Cowardice. When he drinks it, he becomes Invisible for 2 Minutes along with anything he wears or carries. The effect ends early if he Attacks or Cast a Spell.
Description
Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.
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