Small Humanoid (Gnome), Any Alignment
Armor Class 11 (Leather)
Hit Points 13 (2d8)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
15 (+2)
WIS
16 (+3)
CHA
12 (+1)
Skills Persuasion +0
Senses Passive Perception 12
Languages Abyssal, Common, Gnomish Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Healing Brew. Ranged Weapon Attack: +7 to hit range 30/120 ft., one target. Hit: 3 (1d4+1) Healing 

Berserk Brew. Ranged Weapon Attack: +7 to hit range 30/120 ft., one target. Hit: Target gets to add (1d4) to its Damage Roll

Blinding Brew. Ranged Weapon Attack: +7 to hit range 30/120 ft., one target. Hit: Target makes a DC 14 Acrobatics Check on a failed to save the target is Blind for one round

Cold Brew. Ranged Weapon Attack: +7 to hit range 30/120 ft., one target. Hit: Target makes a DC 14 Acrobatics Check on a failed to save the target takes  4 (1d4+2) Cold Damage

Reactions

Cowardice. When he drinks it, he becomes Invisible for 2 Minutes along with anything he wears or carries. The effect ends early if he Attacks or Cast a Spell.

Description

Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

Monster Tags: NPC

Habitat: Urban

VinceUmberBlade

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